How StickFight draws with a pen
Under the hood of StickFight's procedural pen-and-paper rendering engine: procedural line jitter, ink bleeding, and skeletal stickman math on HTML5 Canvas.
Behind-the-scenes engineering logs, procedural graphics deep dives, Godot optimizations, and post-mortems from our studio in Bangladesh.
Under the hood of StickFight's procedural pen-and-paper rendering engine: procedural line jitter, ink bleeding, and skeletal stickman math on HTML5 Canvas.