
OVERTIME
What we did: 3D PSX environment, sound-reactive stalker AI, web export under 8 MB.
You bring the idea, or just the goal. We help shape it, build it, and get it in front of players. You can play the work in your browser every step of the way.
A clear, six-step process with a playable build at every milestone.
We shape the core concept, target players, and a one-page design plan.
A fast playable build to test the core mechanic before making art.
Custom 3D models, textures, and interface assets optimized for speed.
Layouts, pacing, difficulty curve, and early playtesting feedback.
Snappy controls, game feel, sound integration, and bug fixing.
Web export, store packaging, performance budgets, and release.
Real games running in the browser. Every title on this site is proof of our production capabilities.

What we did: 3D PSX environment, sound-reactive stalker AI, web export under 8 MB.

What we did: Skeletal animation in Canvas code, parry combat, responsive mobile touch.

What we did: Procedural Canvas soft bodies, dual-health survival loop, synthesized Web Audio.
Honest collaboration built around direct communication and fast feedback.
You talk directly to the developer who builds your game. No account managers, no lost context.
You test the latest build in your browser as features are added, so surprises happen early.
When the project finishes, you receive the full build and all agreed source files.
Straightforward answers to common questions about working with Ibracium Games.
Every project is different. The price depends on the size of the game, art style, target platforms, and your timeline. Send a brief with your idea, and we will reply with a clear estimate.
Small web games take about 2 weeks. Bigger games take about a month. We give you a clear schedule before any work starts.
You talk directly to the developer who builds your game. No account managers, no lost context.
Yes. You get a link to the latest playable build as features are added, so you can test it directly in your browser.
It depends on the contract. We offer full ownership where you receive all code, art, and source files, as well as licensing options depending on what you need.
Mostly Godot and JavaScript for games, Blender for 3D.
Yes. We work remotely and can meet online in your time zone.
Send a short brief through the contact page. We reply with questions and a rough plan.
Have an idea, need custom 3D models, or want an existing game optimized and polished? Send a short brief and we will get back to you.