Knight Rush logo: a knight's helmet with a red plume above two crossed swords

Knight Rush

A tiny knight, a giant obstacle course.

ActionGodot 4.6.3DesktopMobile
Size ~28 MBControls keyboard / touch
03 · STORY

How we made it

All 3D assets come directly from Kay Lousberg’s free CC0 packs (KayKit). Everything else was built in-house in Godot 4: the level design architecture, gameplay code, third-person camera, and portrait UI.

  • Course design: Built as data-driven JSON files snapped strictly to a 1.0-unit grid. Each level features structured 3-lane, 6-unit-wide running tracks with seamless elevation slopes, strict palette themes, and validated hazard placements.
  • Movement feel: Tuned for snappy, fast-paced arcade platforming. Acceleration and jumps are crisp and momentum-driven rather than floaty, rewarding quick reflexes and rhythmic flow.
  • Mobile controls: Tailored for portrait-mode, one-thumb play. Intuitive horizontal swipes switch lanes instantly, while vertical flicks and taps trigger responsive jumps and interactions.
Built with:
Godot 4.6KayKit asset packs (CC0)
03 · CONTROLS

How to play Knight Rush

Keyboard

  • AD
    Move (or ← →)
  • WSpace
    Jump (or ↑)

Touch

  • Swipe left / right
    Move
  • Swipe up
    Jump