Mountain Runner: a pixel-art runner leaps between snowy cliffs with pine trees and mountains behind

Mountain Runner

An endless run across snowy mountain trails.

PlatformerGodot 4.6.3DesktopMobile
Size ~46 MB (best on Wi-Fi)Controls keyboard / touch
03 · STORY

How we made it

Mountain Runner was the first game our studio ever built. Inspired by the offline Chrome Dino runner, we wanted real downhill momentum and an authentic personal touch: the playable character is a pixel-art sprite of our studio’s founder charging down the snowy slopes.

Built in Godot, the obstacle spawner uses modular terrain chunks with strict landing clearances to ensure every downhill run feels fast yet fair. Sliding compresses your hit box to clear low branches, while double jumps clear wide crevasses.

Because this was our very first project, the original source project files were lost over time. Rather than retiring the game, we preserved the original v1 build as studio heritage. While larger in size (~37 MB) than our newer lightweight games, it marks where our studio began.

Built with:
Godot 4.6
03 · CONTROLS

How to play Mountain Runner

Keyboard

  • Space
    Jump, press again to double jump (or W / ↑)
  • S
    Slide (or ↓)

Touch

  • Swipe up
    Jump
  • Swipe down
    Slide